Tampilkan postingan dengan label Generating cloth and skin images. Tampilkan semua postingan
Tampilkan postingan dengan label Generating cloth and skin images. Tampilkan semua postingan
Minggu, 23 Oktober 2011
Models of cloth generally fall into three groups: the geometric-mechanical structure at yarn crossings, secondly the mechanics of continuous elastic sheets and thirdly the geometric macroscopic features of cloth.[11] To date, making the clothing of a digital character automatically fold in a natural way remains a challenge for many animators.[12]
In addition to their use in film, advertising and other modes of public display, computer generated images of clothing are now routinely used by top fashion design firms.[13]
The challenge in rendering human skin images involves three levels of realism: photo realism in resembling real skin at the static level; physical realism in resembling its movements and functional realism in resembling its response to actions.[14]
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