Senin, 24 Oktober 2011
Art studio
08.17 |
Diposting oleh
Gblack |
Edit Entri
The studio of a successful artist, especially from the 15th to the 19th centuries, characterized all the assistants, thus the designation of paintings as "from the workshopof..." or "studio of..." An art studio is sometimes called an atelier, especially in earlier eras. In contemporary, English language use, "atelier" can also refer to the Atelier Method, a training method for artists that usually takes place in a professional artist's studio.
The above mentioned "method" calls upon that zeal for study to play a significant role in the production which occurs in a studio space. A studio is more or less artful to the degree that the artist who occupies it is committed to the continuing education in his or her formal discipline. Academic curriculi categorize studio classes in order to prepare students for the rigors of building sets of skills which require a continuity of practice in order to achieve growth and mastery of their artistic expression. A versatile and creative mind will embrace the opportunity of such practice to innovate and experiment, which develops uniquely individual qualities of each artist's expression. Thus the method raises and maintains an art studio space above the level of a mere production facility or workshop.
Safety is or may be a concern in studios, with some painting materials required to be handled, stored, or used properly to prevent poisoning, chemical burns, or fire.[1
Label:
Art studio
Langganan:
Posting Komentar (Atom)
Blog Archive
-
▼
2011
(157)
-
▼
Oktober
(157)
- Procedural Modeling
- Features
- History and releases
- CityEngine
- Additional rendering engines
- Modules
- Overview
- Cinema 4D
- Features
- Cheetah3D
- History
- Carrara (software)
- Sintel (Open Movie Project: Durian)
- Yo Frankie! (Open Game Project: Apricot)
- Big Buck Bunny (Open Movie Project: Peach)
- Elephants Dream (Open Movie Project: Orange)
- Use in the media industry
- Support
- Development
- Comparison with other 3D software
- File format
- Workspace management
- Numeric input
- Hotkey utilization
- Editing modes
- User interface
- Features
- Suzanne
- History
- Blender (software)
- Art of Illusion
- AC3D
- Features
- Pixol
- ZBrush
- Licensing
- Surface tool/Editable patch object
- NURBS or non-uniform rational B-spline
- Polygon modeling
- Industry usage
- Integrated Cloth Solver
- Skeletons and Inverse Kinematics (IK)
- Skinning
- Constrained Animation
- Texture Assignment/Editing
- Character Studio
- Early history and releases
- Autodesk 3ds Max
- Mastering studio
- Educational studio
- Art studio
- Studio
- Video availability
- Popeye and Superman
- U.M.M. T.V. Corp./NTA/Republic
- Acquisition by Paramount
- Later period
- Sound and color
- Silent films
- Fleischer Studios
- Word coinages
- Spinach
- Cultural origins and impact
- Video and pinball games
- Popeye (1980)
- Radio
- Theme song
- Original television cartoons
- Home video
- Theatrical Popeye cartoons on television
- Famous Studios
- Fleischer Studios
- Theatrical cartoons
- Comic books
- Artists after Segar
- Thimble Theatre and Popeye comic strips
- Characters and story
- Popeye
- List of animated feature films
- Categorization
- Definition
- Film genre
- Sources of films shown in Tournees
- History
- Typical program content
- International Tournée of Animation
- Feature-length films
- Traditional animation
- Praxinoscope (1877)
- Thaumatrope (1824)
- The magic lantern
- Zoetrope (180 AD; 1834)
- Precursors to Animation
- Virtual worlds
- Computer animation
- Interactive simulation and visualization
- Generating cloth and skin images
- Anatomical models
- Architectural scenes
- Static images and landscapes
-
▼
Oktober
(157)
0 komentar:
Posting Komentar