Senin, 24 Oktober 2011
Modules
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Up until Release 11.5, Cinema 4D had a modular approach to the application, with the ability to expand upon the core application with various modules. This modular approach to Cinema 4D came to an end with Release 12, though the functionality of these modules remains in the various flavors of Cinema 4D (Prime, Broadcast, Visualize, Studio) The old modules were:
- Advanced Render (global illumination/HDRI, caustics, ambient occlusion and sky simulation)
- BodyPaint 3D (direct painting on UVW meshes; now included in the core. In essence Cinema 4D Core/Prime and the BodyPaint 3D products are identical. The only difference between the two is the splash screen that is shown at startup and the default user interface.)
- Dynamics (for simulating soft body and rigid body dynamics)
- Hair (simulates hair, fur, grass, etc.)
- MOCCA (character animation and cloth simulation)
- MoGraph (Motion Graphics procedural modelling and animation toolset)
- NET Render (to render animations over a TCP/IP network in render farms)
- PyroCluster (simulation of smoke and fire effects)
- With CINEMA 4D R10, the module PyroCluster became integrated in the Advanced Render module
- Sketch & Toon (tools for cel shading, cartoons and technical drawings)
- Thinking Particles (enhanced particle system based on nodes)
- Expresso (is not and never has been a module, it is a core functionality)
As of Release 13, Cinema 4D comes in 4 flavors:
- Prime (the core application)
- Broadcast (a bundle aimed at motion graphics artists)
- Visualize (aimed at product and architectural visualization artists)
- Studio (the complete package)
For a full comparison of the various flavors of Cinema 4D go to the Maxon Product Comparision page
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