Senin, 24 Oktober 2011

Blender has a relatively small installation size and runs on several popular computing platforms. Official versions of the software are released for LinuxMac OS X,Microsoft Windows, and FreeBSD.[6] Though it is often distributed without extensive example scenes found in some other programs,[7] the software contains features that are characteristic of high-end 3D software.[8] Among its capabilities are:
  • Support for a variety of geometric primitives, including polygon meshes, fast subdivision surface modeling, Bezier curvesNURBS surfacesmetaballsdigital sculpting, outline font, and a new n-gon modeling system called B-mesh.
  • Integration with YafaRay, a free software ray tracer.
  • Internal render engine with ray tracing, indirect lighting, and ambient occlusion that can export in a wide variety of formats.
  • Keyframed animation tools including inverse kinematics, armature (skeletal), hook, curve and lattice-based deformations, shape keys (morphing), non-linear animation, constraints, vertex weighting, soft body dynamics including mesh collision detection, LBM fluid dynamics, smoke simulation, Bullet rigid body dynamics, particle-based hair, and a particle system with collision detection.
  • Modifiers to apply non-destructive effects.
  • Python scripting for tool creation and prototyping, game logic, importing and/or exporting from other formats, task automation and custom tools.
  • Basic non-linear video/audio editing and compositing capabilities.
  • Game Blender, a sub-project, offers interactivity features such as collision detection, dynamics engine, and programmable logic. It also allows the creation of stand-alone, real-time applications ranging from architectural visualization to video game construction.
  • A fully integrated node-based compositor within the rendering pipeline.
  • Procedural Textures, Node Based Procedural Textures, Node Based Texture Generation, Texture Painting, Projective Painting, Vertex Paint, Weight Paint
  • Realtime control during physics simulation and rendering.

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