Senin, 24 Oktober 2011
File format
08.37 |
Diposting oleh
Gblack |
Edit Entri
Blender features an internal file system that allows one to pack multiple scenes into a single file (called a ".blend" file).
- All of Blender's ".blend" files are forward, backward, and cross-platform compatible with other versions of Blender, with the exception of loading post-2.5 files in Blender pre-2.5.
- Snapshot ".blend" files can be auto-saved periodically by the program, making it easier to survive a program crash.
- All scenes, objects, materials, textures, sounds, images, post-production effects for an entire animation can be stored in a single ".blend" file. Data loaded from external sources, such as images and sounds, can also be stored externally and referenced through either an absolute or relative pathname. Likewise, ".blend" files themselves can also be used as libraries of Blender assets.
- Interface configurations are retained in the ".blend" files, such that what you save is what you get upon load. This file can be stored as "user defaults" so this screen configuration, as well as all the objects stored in it, is used every time you load Blender.
The actual ".blend" file is similar to the EA Interchange File Format, starting with its own header (for example BLENDER_v248) that specifies the version, endianness and pointer size, followed by a collection of binary chunks storing the data blocks, and all the type and struct definitions also known as DNA. Although it is hard to read and convert a ".blend" file to another format using external tools, the readblend utility can do this. Dozens of import/export scripts that run inside Blender itself, accessing the object data via API, make it possible to inter-operate with other 3D tools.
Jeroen Bakker documented the Blender file format to allow inter-operation with other tooling. The document can be found at the The mystery of the blend website.[14] A DNA structure browser[15] is also available on this site.
Blender organizes data as various kinds of "data blocks", such as Objects, Meshes, Lamps, Scenes, Materials, Images and so on. An object in Blender consists of multiple data blocks - for example, a polygon mesh has at least an Object and Mesh data block, and usually also a Material. This allows various data blocks to refer to each other; there may be, for example, multiple Objects that refer to the same Mesh, allowing the mesh to be duplicated while only keeping one copy of the mesh data in memory, and allowing subsequent editing of all duplicated meshes at the same time. Data block relationships can also be changed manually. Data blocks can also be referred to in other .blend files, allowing the use of .blend files as reusable object libraries.
Label:
File format
Langganan:
Posting Komentar (Atom)
Blog Archive
-
▼
2011
(157)
-
▼
Oktober
(157)
- Procedural Modeling
- Features
- History and releases
- CityEngine
- Additional rendering engines
- Modules
- Overview
- Cinema 4D
- Features
- Cheetah3D
- History
- Carrara (software)
- Sintel (Open Movie Project: Durian)
- Yo Frankie! (Open Game Project: Apricot)
- Big Buck Bunny (Open Movie Project: Peach)
- Elephants Dream (Open Movie Project: Orange)
- Use in the media industry
- Support
- Development
- Comparison with other 3D software
- File format
- Workspace management
- Numeric input
- Hotkey utilization
- Editing modes
- User interface
- Features
- Suzanne
- History
- Blender (software)
- Art of Illusion
- AC3D
- Features
- Pixol
- ZBrush
- Licensing
- Surface tool/Editable patch object
- NURBS or non-uniform rational B-spline
- Polygon modeling
- Industry usage
- Integrated Cloth Solver
- Skeletons and Inverse Kinematics (IK)
- Skinning
- Constrained Animation
- Texture Assignment/Editing
- Character Studio
- Early history and releases
- Autodesk 3ds Max
- Mastering studio
- Educational studio
- Art studio
- Studio
- Video availability
- Popeye and Superman
- U.M.M. T.V. Corp./NTA/Republic
- Acquisition by Paramount
- Later period
- Sound and color
- Silent films
- Fleischer Studios
- Word coinages
- Spinach
- Cultural origins and impact
- Video and pinball games
- Popeye (1980)
- Radio
- Theme song
- Original television cartoons
- Home video
- Theatrical Popeye cartoons on television
- Famous Studios
- Fleischer Studios
- Theatrical cartoons
- Comic books
- Artists after Segar
- Thimble Theatre and Popeye comic strips
- Characters and story
- Popeye
- List of animated feature films
- Categorization
- Definition
- Film genre
- Sources of films shown in Tournees
- History
- Typical program content
- International Tournée of Animation
- Feature-length films
- Traditional animation
- Praxinoscope (1877)
- Thaumatrope (1824)
- The magic lantern
- Zoetrope (180 AD; 1834)
- Precursors to Animation
- Virtual worlds
- Computer animation
- Interactive simulation and visualization
- Generating cloth and skin images
- Anatomical models
- Architectural scenes
- Static images and landscapes
-
▼
Oktober
(157)
0 komentar:
Posting Komentar