Minggu, 23 Oktober 2011
For the 1996 documentary film, see Special Effects: Anything Can Happen.
The illusions used in the film, television, theatre, or entertainment industries to simulate the imagined events in a story are traditionally called special effects (often abbreviated as SFX,[citation needed] SPFX, or simply FX).
Special effects are traditionally divided into the categories of optical effects and mechanical effects. With the emergence of digital film-making tools a greater distinction between special effects and visual effects has been recognized, with "visual effects" referring to digital post-production and "special effects" referring to on-set mechanical effects and in-camera optical effects.
Optical effects (also called photographic effects), are techniques in which images or film frames are created photographically, either "in-camera" using multiple exposure,mattes, or the Schüfftan process, or in post-production processes using an optical printer. An optical effect might be used to place actors or sets against a different background.
Mechanical effects (also called practical or physical effects), are usually accomplished during the live-action shooting. This includes the use of mechanized props, scenery, scale models, pyrotechnics and Atmospheric Effects: creating physical wind, rain, fog, snow, clouds etc. Making a car appear to drive by itself, or blowing up a building are examples of mechanical effects. Mechanical effects are often incorporated into set design and makeup. For example, a set may be built with break-away doors or walls to enhance a fight scene, or prosthetic makeup can be used to make an actor look like a monster.
Since the 1990s, computer generated imagery (CGI) has come to the forefront of special effects technologies. CGI gives film-makers greater control, and allows many effects to be accomplished more safely and convincingly – and even, as technology marches on, at lower costs. As a result, many optical and mechanical effects techniques have been superseded by CGI.

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- Procedural Modeling
- Features
- History and releases
- CityEngine
- Additional rendering engines
- Modules
- Overview
- Cinema 4D
- Features
- Cheetah3D
- History
- Carrara (software)
- Sintel (Open Movie Project: Durian)
- Yo Frankie! (Open Game Project: Apricot)
- Big Buck Bunny (Open Movie Project: Peach)
- Elephants Dream (Open Movie Project: Orange)
- Use in the media industry
- Support
- Development
- Comparison with other 3D software
- File format
- Workspace management
- Numeric input
- Hotkey utilization
- Editing modes
- User interface
- Features
- Suzanne
- History
- Blender (software)
- Art of Illusion
- AC3D
- Features
- Pixol
- ZBrush
- Licensing
- Surface tool/Editable patch object
- NURBS or non-uniform rational B-spline
- Polygon modeling
- Industry usage
- Integrated Cloth Solver
- Skeletons and Inverse Kinematics (IK)
- Skinning
- Constrained Animation
- Texture Assignment/Editing
- Character Studio
- Early history and releases
- Autodesk 3ds Max
- Mastering studio
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- Popeye and Superman
- U.M.M. T.V. Corp./NTA/Republic
- Acquisition by Paramount
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